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Since I'm playing through multiple RPGs right now: Final Fantasy XII, Final Fantasy V Advance, Final Fantasy III; I've noticed certain things about how I play that stay true throughout.
Money - If money is easy to come by, then I spend it as often as I can. I don't ever like to spend all of my money in RPGs, even if I'm pretty sure that I'm at the end and there is nothing else to spend it on. I'm thrifty. I don't like to grind for money, so in FFXII, I've done as little as possible. I buy major upgrades, but I refuse to spend 5000 on a piece of armor that only gives a +2 bonus when I'm pretty sure that soon there will be a piece for 7000 that gives a +10. Now if I'm bought the cool stuff I need and still have a good chunk, I might upgrade, but not if funds are in short supply. It has not been a problem so far.
On that note, I don't buy every spell or skill that becomes available "just in case." I know my playing style well enough to know that I'm never going to use all of them, so some will just be passed over.
Leveling - I hate to level beyond what I need. I don't like being so powerful that there is no challenge. However, I hate frustration, so if a game is being cheap, that's not challenge, that's just annoying. I will level up to balance out the annoyance factor. Once again, in Final Fantasy XII it is so easy to take time and over level for the main story line, especially at the point where you find an item that doubles your experience. However, the game's pacing is fairly balanced to where you don't need to spend hours grinding. What fun is being completely over leveled? There are better ways of outclassing opponents.
Quests/Equipment - If a game gives me the means of obtaining a piece of powerful equipment in a fair way, don't expect me to sit back and ignore it. I hate to keep using Final Fantasy XII as an example, but it is the freshest on my mind right now. It is possible for characters that are in the low twenties to sneak around, complete a quest, and gain access to an area where they will be able to steal a powerful weapon from a level forty enemy. Though dangerous, it is still doable without using any means of exploitation. While this may over power the character that is equipped with this item, it was still fairly obtained in a short amount of time. I helped to keep the balance by limiting my acquisition of this item.
Sometimes side quests will help to keep the game a little more balanced while adding a nice challenge in the process. A lot of times these quests allow for leveling up characters without mindless grinding, a win-win situation.
By no means am I saying that this is a correct way to play. There is no such thing, just many different ways to enjoy RPGs. How do you all compare?
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