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Days of Old


Remember the RPGs of old? I am talking about the classic text driven, the Atari, then finally the Nintendo and Genesis games. They all had one thing in common, lack of FMV. Game play and story was their driving force, not the newest in computer graphics. As I look out at the wave of new RPGs, FMV is everywhere. And this is not just affecting the console market, but also the computer industry as well. FMV fever is running rampant though the industry and it does not seem to be declining any time soon, either.

I enjoy seeing cut scenes in games, it gives them a nice touch, but when companies go and substitute the FMV for the game play that is where I draw the line. When I play a RPG I play it for the story, the feel, and the game play, I am not there to watch a movie. If I want to see the latest in 3D animation I will go see a movie (Star Wars anyone?). RPGs made their mark way back when, and it was because they were different, they had a story that was game play driven. Nowadays it is a story FMV driven. Also RPGs were known for the amount of time you could spend playing them. You got your money's worth. Now companies can cut corners by making FMV and cutting back on the other parts of the game, thus losing game time and the whole point of an RPG.

One company who has FMV fever badly is Square. What has happened as of late to them? The original Final Fantasy did not contain the elements that FFVII and Xenogears have, but it was just as fun. I have enjoyed playing Xenogears and love the game, but it is a hint of what may happen to the industry if companies keep following the route they are on. Give me a game with play, not show. Final Fantasy and other classic RPGs gave gamers what they want, a good story with lots of game play. Look at Parasite Eve as an example of how much RPGs have changed. A cinematic action RPG? Come on now, who wants to have thirty to forty minutes of FMV and only twenty of game play (an exaggeration, of course)? I sure don't.

Last I would like to say that I am not totally against FMV, but only when it interrupts the game play. Computer RPGs have not come to the point that consoles are in using FMV, but I am afraid they will soon. I am reminded of a game called Fork In the Trail. The slogan was "Think FMV sucks? think again." Well a game magazine review said this about the game, "Think FMV sucks? You will think it again." FMV is not the way I want to see RPGs go, but for right now it is something we all will have to live with.

-Nathan Rogers

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